Fantasy Design

Fantasy World Designing.

Land, Creatures and history

The different aspects of fantasy world designing are covered across a number of different pages and are listed below. They are given in this specific order as later ones often use information obtained from an earlier one – for example the placing of a settlement can only be done once the geography is defined and you have a river to place it beside.

  1. Beginning the world design            The fundamentals for designing a fantasy world
  2. Geographical design, world view    Landscapes and features, mountains, rivers…    
  3. Culture, the basic world view          Are the natives friendly? General world culture 
  4. Settlements and people                   Settlements, why they are there and who lives in them 
  5. Fantasy History, how it started       Why, where, when and what happened in the past.


The path to the woods

Key design points:

World Design
It is not just a case of designing a physical world, but also one that sets the background for the stories. Details that need to be designed into a fantasy world include the layout of the world, how it functions (Culture, settlements, …), a history to the world, and what it is that makes the world special.

When it comes to character creation this must take into consideration the environment that they come from, as well as the skills that they have, their personalities and personal histories. For example those that came from mountain settlements will have a different set of basic skills and knowledge than those that come from small islands (‘What’s a boat?’ / ‘Does land really go up that high?’)

Last, but not least, comes the plot-line and reasons for the stories. This includes making decisions such as what is it that is driving your adventurers? What are they ultimately trying to achieve? and where are the stories taking your characters, as well as your readers!

 Jenny M L ~  Inspiring the Imagination ~ Contact Me


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